Die Besten Xbox One Spiele 2015


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10. The Escapists

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the Escapists manages zu replicate practically perfectly die pleasure von watching films like Escape native Alcatraz and The Shawshank Redemption. Much like those films, ns Escapists ist a sluggish burn that builds to a great finale in which ns protagonist finally gets one over on the brutal security guards und wardens that schutz harassed lock throughout. And this game really tries zu draw that picture weil das you, with guards generally demanding that freundin call them her king, brutally breaking trost any fight with violence, and generally fulfilling the bild of die dark-hearted jail guard native media history.—Cameron Kunzelman

9. Huge Chalice

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substantial Chalice, at is finest, feel like in in-drawn breath, a concerned stillness punctured über the monstrous sounds von the Cadence lingering at ns edge of the battlefield. As you scout ahead through your cloaked Hunters, freundin reach that point where your breath starts to hold, und as you lunge bei with a phalanx von Caberjacks and Alchemists, giant logs und explosive flasks become die deafening shout punctuating your effective short-term strategy. That boisterously thrilling—even if sometimes, it’s a thrill zu be felt over und over again.—Bryant Francis


8. Rock band 4

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Rock eis 4 purposely feels as much like standard Rock band as that can, and that möchte be comforting zum the game’s specialized cult following. Letting sie use instruments and play lieder from larger consoles is more than sie should most likely expect from a videogame, yet it’s deshalb something Harmonix had to do zu make sure die most diehard Rock band fans made die jump. I am one von those diehards, as zu sein my wife, and we seamlessly slid right into Rock eis 4 favor we were still jamming on ns Xbox 360. It zu sein the exact same game, more or less, and that’ll be an excellent news zum people who love Rock Band.—Garrett Martin

7. Life zu sein Strange

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Invisible walls, authority figures who oase pre-determined mistrust towards you no matt what you do, no sense des personal privacy, und a never-ending to-do list… ich guess ich never realized all ns inherent similarities betwee high school und videogames until i played the zuerst three-hour episode of Life zu sein Strange. That reminds me des the parts of Beyond: two Souls that ich didn’t hate: a teenage mädchen with super-powers but deshalb realistic life problems und serious consequences. Everybody else at school thinks Max is stuck-up and a pretentious jerk; I kann sein tell why they will do think that, und it’s why max seems human und flawed. She’s just a teenager, do the efforts on various types of “coolness” zum size.—Maddy Myers


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6. Lovers in a danger Spacetime

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Available just on ns Xbox One and computers, Lovers in a attention Spacetime ist a co-op game that pressures legitimate cooperation without ever feeling overly strict or punitive. You und your partner have to arbeiten together kommen sie guide her ship with unexplored galaxies when searching zum supplies und power-ups, and if you’re an excellent you’ll quickly be able kommen sie control your ship und fight off enemies without also talking to each other. It’s in almost physical verknüpfung that tun können verge on the telepathic. Ns game so looks and sounds amazing, too, v its hypercolor, cartoon rave aesthetic.—GM

5. Guitar Hero direkte

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etc Hero Live, through its streaming music videos channels, zu sein now as much of a music delivery leistungen as it is a game, und that guarantee its livelihood, hinweisen least in my household. As long as lock running und updating guitar Hero TV, ok carve the end time zum this game. It uses something that no various other game, and really, no other TV station, at this time does: a an effective combo von play, nostalgia und discovery. I mean, I’d never buy a Darwin Deez record, however I’m glad I’ve watched that video, freundin know?—GM


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4. Metal equipment Solid V: the Phantom pains

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die Phantom Pain can be the only open-world game I’ve ever played wherein I kann sein say i feel like ich wasn’t wasting mine time ~ above some task that was dull or poorly designed. Also my favorite games bei the genre all oase at the very least one or two clunky activities that they force you to do over and over again zum the sake von progression, tainting the experience. However, naught feels like a chore in The Phantom Pain. That a game made von people who know ns pieces von its building intimately und how those pieces need to connect to one another, who understand that making the small moments matter zu sein just as essential as die big picture.—Javy Gwaltney

3. The Witcher 3: grausam Hunt

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When i think des my time in Witcher 3, i m sorry is ausblüten going, ich think mainly von the quest zum Ciri, her adoptive daughter. Ich think of mages through freckles und villagers working fields after sie drive away your tormenters. Ich think des it together a video game which states that every we oase is every other, as family and friends. Together people, whose leben are short but brilliant. Together a video game that states that what makes life worth living und struggling weil das isn’t trying weil das perfection but our usual imperfections. The aspiration von way of mundanity and I don’t understand that i have played anything quite favor it.—Ian Williams


2. Ori und the eine remote Forest

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Ori and the blind Forest ist a gorgeous adventure with bei aesthetic that appears vaguely indebted kommen sie a variety des world cultures and mythologies. Through its emphasis on woodland spirits und a sylvan setup it resembles a Miyazaki film, yet there’s no explicit connection kommen sie Japanese mythology. The borrows the fundamental feeling von mythic storytelling to depict a fundamental hero’s journey, through all die loss und personal development that entails.—GM

1. Fallout 4

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It’s remarkable that something with Fallout 4’s scope and magnitude stays as bewitching together this game does. Bethesda’s formula ist overly familiar by this point, but from a story perspective these gamings exploit die freedom afforded von the medium an ext than practically any other noteworthy examples. Autumn 4 zu sein built on mystery und discovery. We kann charge through the taste storyline as quickly as wednesday like, but ns true power of this game originates from exploring punkt our very own pace, uncovering the secrets bei no specific order and at no collection time.—GM